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Hollywood is bet­ting the bank on dig­i­tal 3-D as its sal­va­tion but that faith isn’t really reflected in the work they’ve been putting out.  Avatar aside, most of the recent 3-D boom has either been hastily-made junk, lousy-looking post-conversion fare or all of the above.  3-D has a long way to go to prove itself as con­sis­tently bank­able, much less hav­ing aes­thetic poten­tial as a new way of sto­ry­telling, and it would help if the cur­rent prac­ti­tion­ers would apply a lit­tle more care and effort to their work.

A good exam­ple that future 3-D film­mak­ers could fol­low — at least on a level of visual tech­nique — is Resident Evil: Afterlife.  The fourth install­ment in this video game-derived series is as slim on artis­tic merit but it deliv­ers the 3-D goods in style and thus offers a good demo on how film­mak­ers can use the cur­rent tech­nol­ogy to its best effect.  Along the way, it offers the best “good dumb fun” at the mul­ti­plex since the sum­mer began.

But first, the oblig­a­tory plot sum­mary: series hero­ine Alice (Milla Jovovich) is still chas­ing after the creeps who run Umbrella Corp, the con­glom­er­ate whose zom­bie virus project has infested the entire world.  After a pro­logue in which she lays waste to a Tokyo-based Umbrella lab, Alice barely escapes with her life and makes her way to Alaska to find the sur­vivors she saved at the end of the last Resident Evil flick.  She only finds Claire (Ali Larter), who has tem­porar­ily been dri­ven mad by a device stuck to her skin.  Alice neu­tral­izes the device but Claire can’t remem­ber what happened.

The two sur­vivors get back in Alice’s plane and stop in Los Angeles when they find sur­vivors who have bar­ri­caded them­selves in a prison (Boris Kodjoe is among them) as they try to fig­ure a way to make it to “Arcadia,” a ship off the nearby coast that promises food and shel­ter.  The only per­son with a plan to get there is Chris (Wentworth Miller of Prison Break fame), a pris­oner who claims to be the vic­tim of a frameup.  When zom­bies break down the prison’s defenses, Alice and the gang team up with Chris to bust out, thus set­ting the stage for zom­bie bat­tles, explo­sive slo-mo action set­pieces and the by-now-obligatory 3rd act plot surprises.

It’s a work­able if con­vo­luted b-movie plot and Anderson gives it the treat­ment every­one has come to expect from him: the char­ac­ter­i­za­tions are paper thin, the dia­logue is baseline-competent and the focus is on action and mak­ing the most of Jovovich’s gorgeous-yet-tough charisma.  There’s pre­cious lit­tle meat to the sto­ry­telling, with the main focus being schematic plot­ting to move us from one set­piece to the next.  Any scenes that rely exclu­sively on char­ac­ter inter­ac­tion and dia­logue are dull and there are no attempts at bring­ing an indi­vid­u­al­ized style to the pro­ceed­ings or com­mu­ni­cat­ing a theme (à la George Romero’s zom­bie films).  He’s also still tak­ing cos­tum­ing and action-directing cues from The Matrix.

That said, the usual com­plaints take a back­seat this time out because Anderson is very skilled at get­ting the most out of his 3-D effects.  Resident Evil: Afterlife was shot using the same cam­era sys­tem as Avatar and each shot dis­plays a gen­uine effort to max­i­mize on its 3-D poten­tial via mise-en-scene, pro­duc­tion design, effects, etc.  Better yet, Anderson is very care­ful in stag­ing his action scenes so they are visu­ally coher­ent, with a min­i­mum of fast-cut edit­ing and a max­i­mum of showy slo-mo.  The end result is the best 3-D cheap thrills to emerge from Avatar’s long line of sloppy-seconds successors.

It also helps that the cast keeps the audi­ence engaged.  Jovovich once again con­firms her sta­tus as the best action hero­ine in cur­rent cin­ema.  It’s easy to under­rate what she does because she makes it look so sim­ple but her abil­ity to kick ass while look­ing lovely and play­ing out the silly plot with sin­cer­ity is cru­cially impor­tant to mak­ing a jerry-rigged propo­si­tion like this work.  Larter makes a good second-banana to Jovovich, deliv­er­ing a sim­i­lar sort of appeal, and Kodjoe is like­able even if the film never quite fig­ures out what to do with him.  Elsewhere, Miller does solid work with his mys­te­ri­ous role: he doesn’t have much to work with but he has fun with it.

In short, Resident Evil: Afterlife is a mod­est but com­pe­tent pro­gram­mer that gets a real shot in the arm from its effec­tive, skill­fully thought-out use of 3-D.  If you dig extradi­men­sional cheap thrills, it’s the rare mod­ern 3-D quickie that’s worth spend­ing the extra bucks on.